When we went through the course outline in the beginning of the term, I was very excited to be able to play a video game as a part of the course, because let’s be honest, how often does that happen? Personally, I really enjoy the graphics of Indie games. There’s something about the realism approach in Indie games that make them very unique. Meanwhile, I also really enjoyed the “choose your own adventure” aspect that Life is Strange is based on. I remember reading “choose your own adventure” books when I was younger and I really enjoyed it. Life is Strange was able to combine these two things and overall made the game very intriguing.
If Max didn’t have the ability to rewind time, this game would be kind of boring, but I would still enjoy it from a story standpoint. Life is Strange was able to touch on so many aspects of being a teenager and the struggles and stigmas (whether true or not) that came with it. This game was definitely able to touch on some personal experiences for me, and made it that much more important for me to try to make everything alright.
One thing that stood out to me about this game was that it made me question whether I would want Max’s ability to rewind time, or any ability for that matter. When something goes wrong in the game, my immediate reaction is to try to reverse it, not knowing that this decision could result in a negative outcome in the future. I’ve watched enough movies to know that this is called the “Butterfly Effect”. Furthermore, the quote “With great power comes great responsibilities” has never rang more true.
Overall, I really enjoyed this game, even more so that it was for a university course. When I have the time, I would like to play the game again and see how different things could be, and perhaps observe more details that I may have missed the first time.